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May 3, 2012
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:iconzeropointpolygon:
This is a still of a Lava Lamp using modo 601's blobs, volumes and sprites. In addition to replicators, it makes a super powerful method to add detail to your shots. It's all about adding the little imperfections like the little liquid bubbles within the wax. It was used in the modo 601 Feature Tour Imagery.

9b Studios
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:iconshengdaflashpro:
~ShengDaFlashPRo May 27, 2012  Student Digital Artist
nice one (:
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:iconsupuhstar:
=Supuhstar May 16, 2012  Hobbyist Digital Artist
Beautifully realistic!
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:iconmgandi:
Great work!!
I personally don't mind the leaning. Its a composition decision and i like it. And i would leave the frame out completely.
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:iconzeropointpolygon:
*ZeroPointPolygon May 11, 2012  Professional Digital Artist
I agree too much straight lines are not that interesting
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:iconthexduke:
~THExDUKE May 3, 2012  Professional Digital Artist
I like it. The shaders look so far convincing. My critique is that for a shot like this your lamp should have been straight. It is kind of leaning to the left and that does not look good to me. Whether you try to make a 0 degree straight shot or you tilt/shift your cam. Then it would be intersting to see how it would look like when the top and the bottom of the lamp would hit the upper and the lower part of the image frame. Just a thought. The Frame itself i would have done solid black, since then it might work a bit differently with the black of the lampcamps. BG Colors are also really cool. Keep on!
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:iconzeropointpolygon:
*ZeroPointPolygon May 11, 2012  Professional Digital Artist
thank you for your kind words and comments :)
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